Since I am really into integrating technology (desktop and webtop applications) into curriculum, what I find interesting are the various types of technology mentioned. I've had experience with a few of them, peripheral attempts at some others. However, there is a lot more that I have no idea about and would love to find out more (when I have time, obviously).
- Digital Storytelling: My students have been doing digital storytelling for a few years and this remains one of the top activities. We've used Photostory to create them, and I am working on VoiceThread this semester.
- Communities of practice: We've used blogs and content-management system to create CoPs where students can share, exchange, and help each other.
- Personal broadcasting: Students record and upload their speaking online. We've used mypodcast.com, podbean.com, ning.com, edublogs or bloggers with Audacity.
- Online Meetings: tried using Gizmo/Skype, but it was too hard to coordinate amongst students' limited schedules.
- Wikis: I am pushing it big time this semester. I am currently using it as a place where all students contributes to create a review sheet for each lesson.
- P2P file sharing: Google Docs!
- Social Computing: No formal use in class, but have leisurely cross paths with students on Myspace and Facebook. I've used materials from YouTube, and will be using Flickr this semester.
- Mashups: Google Apps!
The following few are completely new to me and hopefully I'll gain more understanding as time goes on in this class...so then I can try them in my classes...
- Educational Gaming
- MMOGs
- Extended Learning
- Intelligent searching
- Webcams and video from cell phones
- Mobile Learning
- Context-aware environments and devices
- Augmented reality and enhanced visualization
- Smart mobs
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